CompositeMap is a powerful and flexible tool for texture editing on the fly.
Aside from developing virtual reality technologies, Nettle is working on tools that can speed up content production.
CompositeMap is the first utility that Nettle offers to Unity 3D developers.

You can evaluate how easy you can customize the textures with CompositeMap watching this video.
The utility is available for purchase at the Unity AssetStore. Unity 5 supported.
CompositeMap allows to create and edit the whole set of object textures and real-time evaluate the result of their joint applying. It allows customizing hard-visualizable textures like Reflection, Glossiness, Self-Illumination, etc.

CompositeMap edits the textures using the masks of materials similar to CompositeMap map in 3ds Max or Layered Texture in Maya.

It is very easy to use the utility:
  • Create the asset CompositeMap and add the layers to it
  • Press Save button — the texture file with the same name as asset will be created
  • Apply the texture to the object of Unity scene
  • Return to the CompositeMap and tune the layers

  • In the Viewport you can real-time see the result of all your actions.

    All the textures created with CompositeMap could be used by the third-party Unity 3D tools and plugins, which can significantly broaden the abilities of the Editor.

    You can create the masks of materials automatically with the MaskBaker script for 3DsMax (it is free).

    The illustration below displays a short guide of the utility interface (click to enlarge)
    Here is the sample: the textures for Mini Cooper generated by CompositeMap utility.

    Here is a sample of ingame usage of CompositeMap functionality.

    You have to install Unity Web Player to view it.

    If you are using Google Chrome browser please ensure that option “chrome://flags/#enable-npapi” is turned on.